A new bugfix release and work in progress
Bugs were found and fixed along with the request to separate the executable files so users don't have to download all of them to install a single one on their system.
Bugfixes:
Zones now update their state when moving instead of only when listeners move.
Adding emitters from the zone context menu now sets connects the audio correctly.
When changing a zone name its set immediately preventing name resets on switching tabs
Coming soon/in progress:
Adding a Randomizer setting to emitters. This way playlists/Multiple sound files can be set to emitters.
The use case is:
If you have many similar short sounds for example, many short combat or animal sounds that are 0.7 seconds long, you can put them all together on an emitter and the emitter will play one of these sounds randomly every 5~15 (your choice) seconds.
This will give users a more dynamic soundscape with minimal effort and allow easier use of fancy sound packs with shorter sounds like this.
Files
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Ambiance Architect
A lightweight spatial audio engine for TTRPGs. Drag the listener to trigger music and sound effects.
| Status | In development |
| Category | Tool |
| Author | AmbianceArchitect |
| Genre | Role Playing |
| Tags | Atmospheric, Audio, DRM Free, Dungeons & Dragons, Music, Royalty Free, Sound effects, Tabletop, VTT |
| Languages | English |
More posts
- Update with a bugfix and QoL improvement (v1.5.88)3 days ago
- Ambiance Architect is live!8 days ago
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